![]() ![]() This gives you massive flexibility in building games by being able to rely on ECS in certain situations and still leveraging your existing experience with other aspects of Unity. This is why Entities 1.0 is compatible with Gameobjects, and contains dedicated APIs and authoring workflows to efficiently bridge any Gameobject system of Unity with ECS-based ones. So while we are making a dedicated effort to bring you strong samples, documentation, templates, and other best practices guides, we will recommend Entities 1.0 specifically to seasoned game creators who have the experience of having previously shipped a Unity title.įinally, Entities 1.0 is focused on enabling specific scenarios and types of games that were previously challenging to build in Unity, not to replace all existing functionalities. Entities 1.0 is not the end of the journey, it is the beginning, and we will need a few major releases to make its benefits fully accessible in a transparent way to all Unity users. Secondly, Entities 1.0 is only a first step in overcoming some of the limitations of the Unity engine to enable creators to build more ambitious games. With Entities and its compatible packages reaching version 1.0, we join the rank of released packages, with the quality standards we apply to those, and the quality requirements coming with it for all the platforms Unity supports. We were, in a lot of cases, simply not equipped to track, reproduce and fix issues. During the experimental phase of Entities, in order to progress rapidly, we did not focus our resources on our testing infrastructure. Entities 1.0 will be a breaking change from Entities 0.51.įirst of all, Entities 1.0 represents our ability to support you with ECS in production. ![]() Reach compatibility with 2022 Tech Stream: the version Entities 1.0 and its compatible packages represent the ECS foundation supported for production for the entirety of the 2022 release cycle.More details will be shared as we approach its release. This update is currently scheduled for Q2 2022. Reach compatibility with 2021 LTS: we are preparing a minor update to Entities, experimental Entities 0.51, that will make Entities and its compatible packages usable on both Unity 2020 LTS and Unity 2021 LTS projects. ![]() Entities 0.50 is a breaking change from Entities 0.17. Reach compatibility with 2020 LTS: this is what is achieved today with the release of experimental Entities 0.50 and its compatible packages.In our previous forum post, we explained we need to go through 3 steps to get to 1.0: This step is critical because it means that Entities 1.0 and its compatible packages will be supported for production, like any other features of Unity, and its APIs would remain stable for the duration of the Unity LTS cycle. Our roadmap is focused on our efforts to bring the Entities package to version 1.0, which means that it would change its status from Experimental to Released, as per the definitions of our package lifecycle. To obtain the benefits of the data-oriented architecture, game code and packages need to be based on Entities. The APIs allowing to implement the ECS software architecture pattern in a Unity project are delivered in the package named Entities. The Burst Compiler and the C# Job System are already recommended for production and can be used in any Unity project, regardless of whether or not ECS is being used. The notion of DOTS is often extended to include the Burst Compiler and the C# Job System, two technologies that have been created to support the development of ECS but are independent of it. The goal of Unity’s Data-Oriented Technology Stack (DOTS) is to enable you to build more ambitious games with Unity, to serve your needs in the direction of complex multiplayer, crossplay, and open-world games.ĭOTS includes all the packages based on the Entity-Component-System (ECS) architecture. We are also launching a public roadmap page presenting more details about the scope of Entities 1.0, and allowing you to share feedback directly to the product team.īefore we jump into the details of our next steps, we expect more and more Unity users to see those updates as we progress toward our first release supported for production, so I would like to take this opportunity to clarify our ambition and a few terms. We have great news today! I am happy to announce that experimental Entities 0.50, and its compatible packages, are now publicly available! You will find more information about this release in a second forum post from Matt Fuad, Senior Product Manager in the DOTS Product Management team. In our last post on December 9th, 2021, we shared our intention to focus on delivering public patches again, and progressively reach an Entities 1.0 version. Thank you for your patience, this is the first of a series of updates for DOTS this year.
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